I wrote up a .xls of apparent handicaps, using the Topper as baseline, and referring to the starting-numbers. MaxiBuddah has this now and may publish if possible, but its easy enough to do as a spreadsheet; it may appear online here (?).
Though Phantoms were penalised, this was not nearly as bad as some classes, though looking the other way, almost anything called "Laser-" got quite a substantial helping hand. I found it interesting to look at (sad old git here !) and try to understand what QM were trying to achieve. Clearly what does pay is to belong to a rarity class and pretend that you're a "3000-something-else"; you may just get away with the wrong yardstick, plus a benefit, and therefore finish in the top-3 !
Notwithstanding all else, the finishing order seems to have a goodly mix of spread in Classes.
If you want me to send you my spreadsheet directly, then give me a call (email, or PM).
Best regards, Ben